Kel-Volkana - Beyond the Pale
The Aave, or Ghost Elves, silently hunt down their enemies without remorse. Nearly wiped out by the Kuolema Tonttu (Dark Elves), this ancient sub-race was tricked by a pit fiend into servitude in the Pit. They eventually escaped to the Ethereal Plane.
The Aave dwelt on the fringe of elven society. They made their homes amid the ancient roots of the forest, rarely making contact with other races.
Thousands of years ago, during the War of Trees, the civil war that led to the fall of the Dark Elves, the Ghost Elves maintained their isolation and remained neutral in the great racial struggle. After the defeated Dark Elves retreated into the Darklands, they schemed against their distant cousins and launched an attack on the Ghost Elves. The very shelter that had kept them safe became fiercely contested battlegrounds. The Ghost Elves were no match for the seasoned Dark Elven troops. They were virtually wiped out in the blink of an eye. The other surface elves were either unwilling or unable to aid their beleaguered kin, something the Ghost Elves have never forgotten or forgiven.
Help eventually arrived – from an unexpected source. As the defenses of the last settlement were collapsing, an alien entity calling itself Thule appeared and offered to save the Ghost Elves in return for their service.
Appalled by the slaughter of their people the Ghost Elven leaders agreed without second thought, only to realize later that they were tricked. Thule revealed himself as the Archduke Thulikazt, a pit fiend of almost godlike power, and took the Ghost Elves to his home in the Pit. There he enslaved them, slowly destroying their spirits and their strong connection with the land. For hundreds of years, they toiled for the archfiend, and thousands were slaughtered in the savage arena battles and pointless experiments for Thulikazt’s pleasure. This is called “The Tempering” in Ghost Elven history.
Countless centuries passed and the archfiend grew lax, allowing his slaves to take up arms and join his forces in the Blood War. The Ghost Elves learned the arts of war and conquest from fiendish generals and hellish sorcerers. They became Thulikazt’s elite bodyguards, drawing admiration and envy from other fiends.
The Ghost Elves secretly contacted their master’s enemies and offered to serve those lesser fiends in return for aid in destroying their hated master. Greedy for the service of Thulikazt’s elite bodyguards, they lay siege to Thulikazt’s citadel only to find his mutilated corpse and a thank you note.
Ghost elves speak rarely, and when they do it is in a hoarse voice. They are serious and cynical, and can use several potent abilities. They are wary; earning their trust involving subtle tests and trials. Dwarves compare them to mithral: beautiful and delicate in appearance, but stronger than the hardest steel.
Ghost elves generally stand a little over 5’ and weigh around 110 lb, with males and females being the same height and weight. They have fair, white, or pale gray skin. Usually the hair is either grey or white. In rare cases black. Their eyes are the most striking feature; they are silver or white, lacking iris, and pupil. Like all elves, they have pointed ears.
They grow up by the age of 30 and may live up to 900 years.
The Aave tend towards neutrality.
Ghost Elven, originally an archaic dialect of Elven, borrows from Infernal so most who speak both Infernal and Elven can somewhat grasp what a Ghost Elf is saying. They also try to learn as many other languages as possible.
Ghost Elf Racial Traits
+2 Dexterity, +2 Intelligence, -2 Charisma: Though their exile has made ghost elves hardier than those who banished them, their isolation on the Ethereal Plane has eroded their hospitality.
Extraplanar: Ghost elves are native to the Ethereal Plane; those found in the Material Plane have the Extraplanar subtype. Spells or effects that affect extraplanar creatures (such as those that banish the target to their plane of origin) function on a ghost elf.
Medium: Ghost elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Ghost elves have a base speed of 30 feet.
Low-Light Vision: Ghost elves can see twice as far as humans in conditions of dim light. See Chapter 7 of the Pathfinder Roleplaying Game.
Keen Senses: Ghost elves receive a +2 racial bonus on Perception skill checks.
Luminescent: The skin of a ghost elf naturally glows with a soft white light that is as bright as a candle (illuminating 5’ around them). This glow can be suppressed or renewed as a free action.
Ethereal Power: Ghost elves with an Intelligence of 11 or higher are able to invoke their connection to the Ethereal Plane once per day. Each day, a ghost elf who meets the requirements can use one of the following spell-like abilities. (The caster level for these effects is equal to the ghost elf’s level. The DC for these spells is equal to 10 + the spell’s level + the ghost elf’s Intelligence modifier.):
- Slip binding: (gain a +10 enhancement bonus to Escape Artist checks for 1 minute/level; gain an additional +5 bonus for every four levels past 1st level)
- See Invisibility (requires 5th level)
- Blink (requires 9th level)
- Ethereal Jaunt (requires 13th level)
- Etherealness (requires 17th level)
Weapon Familiarity: Ghost elves are proficient with crossbows. They also favor weapons with sharp, jagged edges.
Languages: Ghost elves begin play speaking Common and Ghost Elven. Ghost elves with high Intelligence scores can choose from the following: Abyssal, Celestial, Draconic, Dwarven, Giant, Goblin, Infernal, Keltish, Nors, Orcish, and Snow Elven.